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Shadow Of The Tomb Raider Download PC Game ^HOT^

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Shadow of the Tomb Raider Download PC Game


Shadow of the Tomb Raider is a 2018 action-adventure video game developed by Eidos-Montréal and published by Square Enix's European subsidiary. It continues the narrative from the 2015 game Rise of the Tomb Raider and is the twelfth mainline entry in the Tomb Raider series, as well as the third and final entry of the Survivor trilogy. The game was originally released worldwide for PlayStation 4, Windows, and Xbox One. Versions for Linux and macOS, and Stadia, were released in November 2019. After release, the game was expanded upon with downloadable content in both a season pass and as standalone releases.

Released as the final installment in Lara Croft's origin trilogy, Shadow of the Tomb Raider received generally positive reviews from critics, with particular praise going to the game's emphasis on challenge tombs and puzzles, although some felt that the series' gameplay had become stale and lacked innovation. While opening to slow sales, the game eventually shipped over 8.9 million copies worldwide.[6]

Like its predecessors, the game allows players to hunt wild animals, craft materials using resources collected, solve puzzles and seek out optional tombs and side quests. The game features larger tombs and more complex puzzles compared to previous installments in the reboot series.[9] Players have the option to tailor their gameplay experience as exploration, puzzles and combat have their own difficulty settings.[8] An Immersion Mode enables players to hear the background conversations of the locals in their native languages; when turned off the conversations are heard in the players' chosen voice over language.[10]

Shadow of the Tomb Raider released several chapters of downloadable content that expanded on the game's narrative. Each of these chapters run parallel to the main storyline and focus on an additional tomb. Lara uncovers the source of Mayan influence in Peru and solves the mystery of a missing oil worker; locates an artefact to bolster Unuratu's rebellion, but finds a secret that could threaten it; confronts her worst fears as she searches for a potent weapon; learns of a tragedy that shaped Amaru's decision to join Trinity; aids a splinter group of rebels taken by the Cult of Kukulkan; investigates a disturbance at a local temple that turns into a trap laid by Trinity; and learns the fate of the Yaaxil that survived the battle with Trinity.

Shadow of the Tomb Raider was designed to evolve the narrative and gameplay elements of Lara Croft; in the 2013 reboot she was portrayed as a hunted survivor, Rise of the Tomb Raider revealed her beginning to pursue her own goals, and Shadow of the Tomb Raider was designed to show her mastering the environment. The story closes off the rebooted origin story, with Lara becoming "the tomb raider she was always meant to be".[17] Narrative director Jason Dozois defined this as being Lara's ultimate "tomb raider" persona within the reboot timeline rather than a return to the character of Lara from games prior to 2013:[18]

The PC and Stadia ports were created by Nixxes Software.[2][3] A season pass gives players access to seven "paths" of downloadable content (DLC) which include new narratives, missions, tombs, weapons, outfits and skills.[32] None of these would contain additional story content, which was complete with the base release.[18] A version bundling together the main game and DLC, Shadow of the Tomb Raider: Definitive Edition, was also released on November 4.[33] The Feral Interactive ports and Stadia version were based on this release.[4][33]

Brett Makedonski of Destructoid compared the game's themes to Uncharted and Indiana Jones and the Temple of Doom, praised the graphics, platforming and tomb challenges, but criticized the story narrative. He is glad that the game rather avoids what the series is weak at (fighting).[37] Similarly, Caty McCarthy of USGamer enjoyed tombs, swimming and stealth, but disliked fighting.[44] Electronic Gaming Monthly gave a positive review, and said that the game managed to separate itself from other similar titles through the refined state of its mechanics and design.[38] Rachel Weber from GamesRadar also praised the game, calling it "the strongest entry in the rebooted trilogy" and saying that Shadow of the Tomb Raider stayed true to the character's strengths, and praised the implementation of challenge tombs.[40]

Lucy O'Brien of IGN said Shadow of the Tomb Raider offered a fitting conclusion to Lara Croft's origin trilogy, stating that the game's story manages to make a satisfying line between high-concept fun and grounded character exploration.[42] Michael Leri of Game Revolution praised the game's numerous challenge tombs and puzzles, praising the tombs as fun and challenging, and lauding the puzzles as the game's best feature.[41] Andy Kelly from PC Gamer (US) called it one of the best Tomb Raider games to date, pointing out its improved stealth combat and tomb exploration.[43]

Chris Plante of Polygon praised the character and gameplay progression throughout the trilogy, calling Shadow of the Tomb Raider "a refinement rather than revision" of the first two reboot titles, adding that the game was to be praised as it was the best version of the mechanics demonstrated in the previous two entries.[46] Conversely, VideoGamer's Josh Wise disliked the main storyline as being filled with padding and undermined by weak writing, though he praised the platforming and world design.[45] Edmond Tran of GameSpot also gave a mixed review, criticizing the game's side quests and Lara's character development while praising the story missions, graphics, environments and explorable tombs.[39]

I'm the matriarch in a family of gamers, social media thrall, caffeine junkie, optimist, otaku, and webmaster at, and Read more about me in the interviews section and feel free to contact me with any questions or feedback.

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For those who purchased a physical copy of Shadow of the Tomb Raider and beat the game before downloading the Day One patch, an alternate post-credits ending can be seen. The dialogue remains essentially identical, but background items are a nod to Lara's dual-pistols and an unopened letter from Jacqueline Natla, the antagonist from 1996's Tomb Raider as well as its remake Tomb Raider: Anniversary and the 2008 sequel Tomb Raider: Underworld.

Step into the largest, most vibrant world ever created in a Tomb Raider game, filled with more tombs, puzzles, and side quests than ever before. Stop the Maya Apocalypse and become the Tomb Raider Lara was meant to be.

Set shortly after the events of Rise of the Tomb Raider, its story follows Lara Croft as she ventures through Mesoamerica and South America to the legendary city Paititi, battling the paramilitary organization Trinity and racing to stop a Mayan apocalypse she has unleashed. Lara must traverse the environment and combat enemies with firearms and stealth as she explores semi-open hubs. In these hubs she can raid challenge tombs to unlock new rewards, complete side missions, and scavenge for resources which can be used to craft useful materials. Development began in 2015 following the completion of Rise of the Tomb Raider, lasting until July 2018. Shadow of the Tomb Raider was designed to conclude Lara's journey begun in the 2013 reboot, with a key theme being descent both through the jungle environment and into her personality. The setting and narrative was based on Mayan and Aztec mythologies, consulting historians to design the architecture and people of Paititi. The gameplay was adjusted based on both fan feedback and the wishes of Eidos Montréal, incorporating swimming and grappling while increasing difficulty tailoring. Camilla Luddington returned to provide voice and motion-capture work for Lara. Shadow of the Tomb Raider received generally positive reviews from critics, although some criticized that the series' gameplay had become stale and lacked innovation.

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The story takes in the case of the Rise of the tomb bandit and begins once again from that point. The story continues changing as the storyline changes starting with one game or film then onto the next. The interactivity is absolutely story subordinate so it tends to be useful on the off chance that you have watched films identified with the ongoing gameplay. 041b061a72

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